Link Stage Explanation

Translated by: PLN

Edited by: Christopher Tripodi

 

 

About the Saturn version's Stage 1 voiceover-

I feel that I would like to explain the origins of the camouflaged messages in STAGE 1 LINK at the very end of Radiant Silvergun.
It's not that we've made an important game, and I'm probably writing quite recklessly, but I'll leave it up to the individual to decide whether to think "he's poking fun," or "I see". I just want to make the game company employees, the business people, the developers, the retailers, and even the users think. Games are discarded culture…
In the beginning, I made this article for magazines. In the event that I was asked, "what did you want to say" in relation to the story and Stage 1, I thought I would give them this article. But there didn't seem to be any interest. Well, I think I should probably entrust the creators of this book with making this article understood.

 

Radiant Silvergun Team Director, Hiroshi Iuchi

 


 

STAGE: 1
LINK
100000 B.C 7.13. 18:06
descent point : somewhere in time

 

 

Actual Voiceover Lines

---------------------------------------------

1- Man: "This world's 11th born son holds silver guns and shoots the souls of the people." (a moment after this is said, a gun shot is heard)
2- Woman: "Please, don't give up. "
3- Man: "You stupid bastard… "
4- Man: "People stand up! This world is something that God has given us."
5- Man: "Are you crazy? Do you understand what you're doing?"
6- Man: "Wha, what are you doing!"
7- Man: "Let's hold on to our dreams, our day will certainly come."
8- Man: "Just look at this wasted Earth. It's our punishment from the heavens."
9- Man: "Kill!! Exterminate them!!"
10- Man: "We can't stop war. War is what's right for both of us..."
11- Woman: "Please, don't give up."
12- Man: "There are no hopes or dreams here…"
13- Man: "The vegetation of the past is gone."
14- Woman: "Don't give up."
15- Man: "I had a dream, but I wonder why."
16- Man: "From now on, politics centered on people will be necessary…"
17- Man: "Large scale world war has become something we can't avoid."
18- Man: "We have to reconsider this one more time. Everyone should understand."
19- Man: "The dice has been thrown. Now no one can stop it."
20- Man: "Society is undergoing changes…but there's one thing that won't change."
21- Woman: "Don't give up."
22- Man: "My dream is…in space."

23- Woman: "Do you, love me?"

24- !? (explosion)

 

 

Source lines

--------------------------

1- Personal spokesman: "The 11th work, born of this world, appealing to those who own "Silvergun".
2- Personal and objective spokesman: "Please, don't give up."
3- Someone with correct subjectivity: "Idiots, we are…"
4- Know-nothing retailer: "Developers stand up! This industry is profitable because of us!"
5- Someone who understands reason: "Are you crazy? Do you understand what you're doing?"
6- Someone who understands reason: "Wha, what are you doing?"
7- A soothing word, a word of comfort: "Let's hold on to our dreams, our day will certainly come."
8- Person with correct subjectivity: "Take a look at this screwed up market. You brought this situation upon yourself."
9- Know-nothing retailers: "Fire them! Fire them all!"
10- Objective spokesman: "We can't stop fighting. I think it's what's right for both creators and retailers."
11- Personal and objective spokesman: "Please, don't give up."
12- Someone who has given up: "There are no hopes or dreams here…"
13- Game creator: "My memories of the time when games were fun are gone".
14- Personal and objective spokesman: "Please, don't give up."
15- Someone who has moved on: "I had a dream, but I wonder why."
16- Narrow-minded retailer: "From now on, widening our perspective and making games centered on the right user will be necessary."
17- Objective spokesman: "This confrontation has become something that neither one of us can run away from".
18- Personal spokesman: "We have to reconsider this one more time. Everyone should understand. "
19- Objective spokemsan: "The dice has been thrown…no one can stop it."
20- Hopeful observer: "However, even as society undergoes changes, there should be one thing that doesn't change."
21- Personal and objective spokesman: "Don't give up."
22- Personal Spokesman: "My dream is…I'd like to think in this space that I've created."

23- Hardcore gamer: "Do you, love me?"

24- Everyone: "!?" (explosion)

 

 

 

This fate has been sealed from the beginning…
So, it has been repeated over and over…
Something that I, left over from a previous time, can do…
To have a game played over again…
So, it can been repeated over and over…

 

I make games cloned from the time of "classic style" games...
For the survival of "classic style" games...

 

Over a long period of time, once again developing a created space…
So that we won't repeat the the same mistake (the road of discarded culture), I pray…
To the few managers, retailers, developers and game players with the same will, I wish you all the very best…

 

 

 


 

 

 

 

© 2004 Silver Translations

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